I have quite a few achievements left to get in multiplayer mode. If your online and bored hit me up for some quake on LIVE. Just letting you know that im up to the last level on QUAKE using mode GENERAL. Once ive got my skills up a bit more ill kick back online. Im not playing much online right now but more finishing the game itself in single player. lolīut in a normal game with no lag you just shoot as normal.īeing in australia ive had alot of gaming with lag but really its not too bad once you get used to it. In a game with lag you would really need to hit the FIRE button on your weapon nearly 1 second before you want it to shoot. You have to work out the exact time to shoot when there is a little lag.įor example. Personally im a master at games with lag in them. If it is lag then why am I constantly the one behind? Is this lag? Or have people figured out a way to cheet. I can shoot dead on for 2 sec and they turn around and boom Im dead in one shot. It also seems that others have unbelievable amounts of health. Ultimately it's the same reason, for example, CSGO never took off on Xbox, even though Valve also ported lots of their other games like TF2/Half Life 2/Portal to Xbox and those did well there.Quake 4: Multiplayer 360-HQ.COM Forum Index -> Xbox 360 Gaming DiscussionsĪnyone got any tips for this Quake 4 live matches, I can't Kill Ship. But I think the reason it hasn't happened yet is the existing Quake audience is PC-focused esports fans. Given the Microsoft acquisition and how well the recent Doom and Wolfenstein games have done, I wouldn't be surprised if a serious console-friendly take on Quake with corresponding ports of the older entries happens eventually. In both cases mechanics can be translated to console in a way that makes sense. Wolfenstein meanwhile has always been mainly single-player. Meanwhile Doom always had strong support for different control styles and preserved its reputation on the single-player modding scene, and might just be the most easily ported game ever created to the point the fans, not even the devs, are always spontaneously dropping new fan-made ports to something new. Maybe it'll appear some day with kb+m support on Xbox some day thanks to the way Microsoft has put kb+m support in all versions of Halo MCC, but this is still a new development.Įven if it's possible to play the campaigns with a controller, the Quake campaigns aren't the main thing the games are remembered for, even if there's some fun stuff in there. A dedicated server is usually ideal since it uses less resources and you can run other game servers on one system at the same time. strafe jumps matters a lot and is easier with a mouse than a control stick. Being able have lots of control of the speed you turn for e.g. And as an esport the mechanics are very designed around kb+m. But that's just my frustrated thoughts on the matter.Īlthough it's possible it's probably a low priority among because Quake fans have been generally more into it as an esport for a while, which is why the esports-friendly Quake 3 survived as Quake Live whereas the more single player and console-friendly Quake 4 isn't played as much. Imagine this setting where new and old face off, technology clashing with fleshy elements, and set humanity in between the two factions with traitors going to both sides and the core of humanity remaining as their own faction known as the Rangers and you play as the Slipgate Marine, or Slipguy (sorry had to put that down would've been bugging me all day if I hadn't), taking on enemies from all fronts and tie in Doom and Wolfenstein with the slip gates like ID seems to be wanting to do with their new games. Quake Arena DS for the Nintendo DS was announced at QuakeCon on August 4, 2007. The retail price of the game was set at 1200 Microsoft Points, or 15 USD. The title, jointly developed by id and Pi Studios, was released on Xbox Live Arcade on December 15, 2010. For instance have the strogg be worshipers of a new pantheon of gods called the New Ones, basically a race super computers turned into unknowable deities, as opposed to the enemies of the first game who worship the Old Ones, such as Shub-Niggurath. Quake III Arena Arcade for the Xbox 360 was officially announced by id at QuakeCon 2007. I've been trying to get into the series recently and the fact that Quake 1 and the rest are not even in the same setting kinda bugs me it feels like so much wasted potential like I understand that the second game wasn't even supposed to be a Quake game and only received the name Quake 2 to get people hooked but if they actually do a reboot then I think that if they mixed the 2 settings we could see something truly special. If they do a reboot I hope they keep a lot more of the Lovecraft elements of the first game but keep the strogg as a faction.
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